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This is the object that will be used as reference when calculating the deltas. The Choose button puts the currently selected object into this field. You can also use the PaintDeform Marking Menu for quickly switching between different target objects while you’re painting.
The operation specifies how the deltas should be computed. There are currently two options:
This will enter artisan so that you can start painting. The Paint Scripts Tool’s Tool Settings window will also be opened, so that you can configure the opacity, value and other properties of artisan. The only possible paint operation is Replace (Add, Scale, and Smooth don’t make sense here).