The controls in this part of the UI are used to create new weights and to add
weightPositions and wPosGrps to existing weights.
New weights can also be created by adding geometry
as a new dataPoint with a weight.
Click an item on the image to jump to its description.
Creates a new weight with the specified name and bilateral state. Both can
still be changed later on.
Creates a new weightPosition for every selected wPosGrp. If
no wpg is selected but one or more weightPositions are, their wPosGrp is used.
If neither a wpg nor a wp is selected but a weight is, the new weightPosition
will be added to its last wpg.
To create an inbetween position, take a weight that
has one wPos at position 1.0 and add a position at 0.5. I recommend
placing the inbetween position on layer 1, so that its dataPoint (which
should be created, of course) has a corrective effect on the deformation.
If the inbetween dataPoint creates sort of an arced movement, use the
arc interpolation for the 0.5 wPos.
Similar to the operation above, but always creates the wPos in a new